#ifndef PLAYER_SYSTEM
#define PLAYER_SYSTEM

#include "Base/System.h"
#include "Base/EventObserver.h"

class PlayerSystem : public BPL::System, public EventObserver
{
public:
    virtual void update(float dt);
    virtual void addEntity(int ent);
	virtual void deleteEntity(int ent);
    virtual void getEvent(sf::Event& event);

protected:
	int mpt_playerID;
};

#endif
